Prompt Library

AI Prompt Library

Curated image, video and web design prompts from creators around the world. Copy any prompt, swap the subject or style, and generate with the latest models.

311 prompts · Updated daily · 100% free

80 prompts

Bible Verse Cinematic Video
Grok Imagine

Bible Verse Cinematic Video

◄ Genesis 12:3 ► Bible ✡️✝️ I will bless those who bless you, and whoever curses you I will curse; and all peoples on earth will be blessed through you.

@Grégory Schouwey
Garden Tour Video with Music
Grok Imagine

Garden Tour Video with Music

Make these into garden tour video please with pleasant background music ( So pretty! Grok Imagine made this from my garden walk photos from today 💕)

@Kathleen Higney
Chihuahua Portrait Editing Prompt
Grok Imagine

Chihuahua Portrait Editing Prompt

Edit this photo into a beautiful vertical portrait of the two Chihuahuas named Tatiana and Scout. Keep their exact appearance, markings, and the blue harness on the longer-haired dog. Emphasize their long hair and short noses. Improve sharpness, ligh...

@soundmoney Delilah
Initial Singularity and E=mc2 Visualization
Grok Imagine

Initial Singularity and E=mc2 Visualization

Create for me what the "Initial singularity" might have looked like and contrast that with the cooling of the Universe as the energy condensed into matter. Present for me a pictorial of Einstein's theory: E = mc2 No text on the picture Grok

@Kim Maria
Knitting Night Sky Transformation
Seedance 2.0

Knitting Night Sky Transformation

Knitting the sky 0–5s: One elderly woman with silver hair sits alone in a wooden rocking chair beside an open window at night, knitting with two wooden needles. A long dark blue scarf spills from her lap across the wooden floor. Warm amber lamp light, soft shadows. Medium shot. 5–10s: The viewer moves closer to her hands and the scarf, and the dark yarn reveals tiny glowing stars and slowly swirling galaxies woven into the stitches. One star catches on the tip of her needle and sparkles. Her face softens into a quiet smile. Close-up. 10–15s: She ties off the final stitch and gently tosses the scarf out the open window, where it unrolls upward over the rooftops and becomes the real night sky, stars settling into place. Wide shot from outside the house looking up, warm window glow below, deep blue sky above. Negative Prompt: extra fingers, extra hands, deformed hands, fused fingers, more than two knitting needles, melting needles, warped yarn, second woman, duplicate person, child, modern furniture, television, phone, harsh white lighting, neon colors, cartoon style, anime style, plastic skin, distorted face, flickering, glitch artifacts, text, watermark, logo, fast camera shake, slow motion, scarf turning solid, glowing face, sparkle overload, lens flare spam, fireworks, daytime sky

@DeCat
Grok Imagine Breakfast Scene with Rooster
Grok Imagine

Grok Imagine Breakfast Scene with Rooster

My rooster 🐓 get out of bed to have breakfast, I made you chilaquiles with lots of cream and cheese, hot bolillo bread, orange juice, I love you 🐓🫀❤️💋

@Maria Ramirez 🐓🫀❤️💋🇺🇸🇲🇽
Nebula IC 1590 Inspiration
Grok Imagine

Nebula IC 1590 Inspiration

fierce reds and oranges come from vast clouds of ionized hydrogen, set alight by the ultraviolet blast from a young, scorching cluster of massive stars (IC 1590) sitting at the heart of the nebula. Cooler blue-cyan hues trace ionized oxygen, painting the interior like a ghostly lantern. Dark Bok globules — dense knots of dust and gas.

@Time Traveler
Grok Imagine VTuber Confrontation Poster
Grok Imagine

Grok Imagine VTuber Confrontation Poster

Cinematic VS confrontation poster of two rival VTubers: left side Tsukumo Roa from the first reference (blue hair, cat ears, blue-white frilly outfit, purple eyes, jellyfish theme) and right side Yuuki Sakuna from the second reference (pink hair braids, cat maid...)

@ほてぷ🌙🪼☁️
Grok Imagine Video: White Iron Gazebo Sunflowers
Grok Imagine

Grok Imagine Video: White Iron Gazebo Sunflowers

Noon comes through gaps in the leaves. The pavilion is white and made of iron. Sunflowers are in the arms. They belong to no one. Put them down? Leave the pavilion as is? Hong Kong garden, white iron gazebo. Ningning stands holding sunflowers in her arms. Orange gingham, knee-length. Noon leaf dapples. Old days scenery 7/8. The flowers still belong to no one. Put them down or leave carrying them?

@Peter Lam
Animate Men Reference Prompt
Grok Imagine

Animate Men Reference Prompt

Animate the two adult men exactly as they appear in the reference image. Keep their faces, bodies, hairstyles, crown, blue waist wrap, cream-and-gol...

@GayBar
Renaissance Maiden Bridge Scene
Grok Imagine

Renaissance Maiden Bridge Scene

Create a image overnight and shining on carrying a maiden across a broken bridge renaissance. She will be fine. She’s just bruised on her outer ego.

@Maria Of Mars
Sci-Fi Ocean Rising Fleet Battle Prompt
Seedance 2.0

Sci-Fi Ocean Rising Fleet Battle Prompt

15-second cinematic photorealistic science-fiction action short, 16:9. A massive human exploration fleet arrives above a completely ocean-covered alien planet. Suddenly the entire ocean begins rising from the planet. Not a wave. The WHOLE OCEAN lifts into space as an enormous spherical mass of water. The fleet scatters violently. Fighter spacecraft race between gigantic columns of water stretching from the planet into orbit. An enormous alien structure begins emerging from beneath the exposed ocean floor. Enemy ships suddenly appear and attack. The human fighters dive through waterfalls hundreds of kilometers long while missiles streak past them. One exploration ship races toward the emerging structure. The ocean continues rising around it. The ship enters the structure just before the entire planet becomes surrounded by a colossal floating sphere of water. Inside the structure, a single enormous artificial eye opens. CUT TO BLACK. Photorealistic, breathtaking planetary scale, extreme motion, spectacular space combat, enormous water physics, dynamic camera angles, cinematic lighting, intense escalation, no text, no logos, no anime, no cartoon.

@Alexandra Aisling
Cute Otter 3D Animated Short Film
Seedance 2.0

Cute Otter 3D Animated Short Film

Create a high-quality cinematic 3D animated short film featuring adorable, stylized baby otter-like woodland creatures in a beautiful sunny meadow. Scene 1: A cute brown baby otter stands in a lush green meadow, happily holding a large shiny blue berry with both paws. It has soft brown fur, a round chubby body, huge glossy black eyes, rosy cheeks, and a tiny dark scarf around its neck. The character looks innocent and curious. Warm morning sunlight, soft grass, rolling green hills, tall trees, blue sky, cinematic depth of field. Scene 2: The blue berry slips from the otter's paws and rolls quickly down a gentle grassy slope. The little brown otter runs after it, trying desperately to catch it. The camera follows the rolling berry with a smooth dynamic tracking shot while the otter runs behind it. Scene 3: The berry rolls toward a large hollow fallen tree trunk lying in the meadow and stops near its entrance. The brown otter reaches the tree and looks around curiously, wondering where the berry went. Scene 4: The camera moves upward through the surrounding trees toward the bright sunlight shining through the leaves. A magical, peaceful atmosphere fills the scene with glowing sun rays, floating dust particles, and gentle wind moving the leaves. Scene 5: A second adorable baby otter appears — smaller and gray-colored, with soft gray fur, a round chubby body, huge expressive black eyes, rosy cheeks, and an innocent expression. It comes out near the fallen tree and notices the brown otter. Scene 6: The gray otter and brown otter interact playfully near the hollow tree. They look at each other with curiosity and surprise, then move around the tree together. Keep their character designs consistent throughout the entire video. Scene 7: The gray otter climbs onto a nearby tree branch and looks around. The camera follows from behind and slightly below, showing the bright green forest canopy and warm sunlight filtering through the leaves. Scene 8: The gray otter rests against a large moss-covered rock, looking sleepy and exhausted. Its eyes become heavy as it relaxes in the warm sunlight. Scene 9: The gray otter suddenly notices the shiny blue berry again. The camera cuts to a close-up as it happily picks up the berry with both paws. Its huge eyes sparkle with excitement. Scene 10: The gray otter proudly holds the blue berry close to its face and smiles innocently. The brown otter approaches from behind. Final scene: The brown otter gently jumps onto the gray otter in a playful, affectionate hug. They tumble softly onto the grass together beside the blue berry, laughing and cuddling. Tiny glowing sparkles appear around them as they lie peacefully in the meadow. Visual style: premium cinematic 3D animation, adorable family-friendly characters, soft detailed fur, expressive oversized eyes, rounded proportions, vibrant natural environment, warm golden sunlight, volumetric lighting, soft shadows, realistic grass an

@Zarnab Ai
Ice Monster Attack in Ski Lodge
Seedance 2.0

Ice Monster Attack in Ski Lodge

Cinematic horror-thriller short film set at a mountain ski resort lodge during a snowstorm, opens with an immediate hook, grounded realistic style, maximum dynamic camera work. Setting: a cozy wooden lodge interior with a fireplace, large windows looking out to falling snow, guests relaxing with hot drinks. CHARACTER LOCK: the main character is a lodge staff member, a woman in her late 20s, red ski jacket, consistent in every shot. Muted cold-toned color grading, natural diegetic sound throughout, tension score entering immediately. > > **[0-1s]** Hard cut: the large lodge window frosts over instantly from outside, ice crystals spreading unnaturally fast across the glass. > > **[1-2s]** It shatters inward, a humanoid creature of jagged ice and frost crystal stepping through, breath visible as steam in the sudden cold. > > **[2-3s]** Nearby guests gasp, backing away from their tables near the fireplace. > > **[3-4s]** It moves toward the nearest guest, a thin layer of frost spreading across anything it touches. > > **[4-5s]** He stumbles back, his sleeve frosting over where it brushed him. > > **[5-6s]** Panic spreads through the lodge, guests scrambling toward the far end of the room. > > **[6-7s]** The staff member grabs a fire poker from beside the fireplace, stepping between the creature and the fleeing guests. > > **[7-8s]** It turns toward her, crystalline features catching the firelight. > > **[8-9s]** She swings the poker; it connects, a crack splintering across its icy shoulder. > > **[9-10s]** It recoils, frost receding slightly from the point of impact. > > **[10-11s]** A second staff member grabs a thermos of hot water, flinging it directly at the creature. > > **[11-12s]** Steam erupts where the water hits, the ice visibly weakening at the contact point. > > **[12-13s]** It staggers, momentarily destabilized, frost patterns flickering across its form. > > **[13-14s]** The staff member presses the advantage, striking again with the poker. > > **[14-15s]** Wide shot: guests reach the far hallway, a few glancing back in fear. > > **[15-16s]** The creature lunges toward her, icy claws reaching out. > > **[16-17s]** She ducks low, narrowly avoiding the strike, rolling toward the fireplace. > > **[17-18s]** She grabs a burning log directly from the fire with gloved hands. > > **[18-19s]** SLOW MOTION insert: she swings it in an arc toward the creature's chest. > > **[19-20s]** Contact sends a shockwave of cracking ice through its entire body. > > **[20-21s]** It freezes mid-motion, fractures spreading rapidly across its crystalline form. > > **[21-22s]** SLOW MOTION: it shatters apart into scattering ice fragments and swirling cold mist. > > **[22-24s]** Wide shot: the fragments melt quickly near the fireplace's warmth, leaving only a damp patch on the floor. > > **[24-26s]** She stands breathing hard, log still smoking slightly in her hand, snow drifting in through the broken wi

@auqib
Childhood Street Football Match Prompt
Seedance 2.0

Childhood Street Football Match Prompt

Create a cinematic, ultra-realistic live-action sequence set in a warm, dusty neighborhood at golden hour. Start with an aerial view of a lively residential area → close-up of a child placing a worn football on the dusty ground → kids begin playing an intense street football match → dynamic low-angle shots of quick dribbles, footwork and the ball flying through the air → end with a cinematic slow-motion shot of the kids celebrating after scoring. Warm golden sunlight, realistic dust particles, natural movement, handheld camera feel, shallow depth of field, detailed environments, authentic emotions, smooth cinematic transitions, photorealistic live-action, nostalgic coming-of-age atmosphere. No text, subtitles, logos or watermark.

@Aynah
Epic Xianxia Battle Video Prompt
Seedance 2.0

Epic Xianxia Battle Video Prompt

[Global Image Quality Settings] UE5.4 Path Tracing, Lumen Global Illumination, Nanite, PBR Physical Materials. High-quality Chinese-style Xianxia 3D CG animation, 8K, HDR, ACES color management, cinematic camera work, 60fps high-speed smoothness. Chaos physics destruction, realistic rigid-body debris with gravity arcs, cloth simulation, volumetric lighting, godrays, contact shadows, ray-traced reflections. Above the nine heavens before dawn, numerous floating immortal islands hover amidst an endless sea of clouds. The scene consists mainly of: White jade bridges Broken immortal palaces Floating stone platforms Giant broken statues Sea of clouds Starry sky rifts High-altitude immortal island groups The overhead view remains a deep starry river, while the distant horizon reveals the first golden light of dawn. Overall use low-saturation indigo gray, moon white, ice blue, and dark gold tones. Large skills have different element light colors, but always maintain Hanjin's ice-blue and dark-gold visual as the unified base. Battle-caused cracks, ice layers, scorch marks, broken bridges, giant pits, sword marks, and monster debris accumulate continuously and do not auto-recover. Gravel, white jade fragments, and monster shells follow real gravity and inertia. The sea of clouds will experience volumetric rolling due to shockwaves, storms, and large energy skills. Character hair, robes, and tassels are always affected by high-speed movement and high-altitude airflow. 16:9. [Protagonist | Senior Sister · Hanjin Swordsman] Character asset @Image1. Strictly maintain: Cold Eastern female face. Black high ponytail long hair. Three blue pattern marks on forehead. Deep blue-black layered battle robe and armor. Dark silver, copper gold carved structure. Blue tassels and jade ornaments. Multi-angle character references belong to the same role. Only one senior sister in the entire film. Forbidden: face swap, hairstyle change, forehead mark change, body type modification, random outfit change, or generating character clones. [Weapon | Hanjin] Weapon asset @Image2. Hanjin is the only weapon in the entire film. Maintain ice-blue transparent crystal blade, ice cracks, dark silver carved guard, blue gemstone, dark sword handle, and blue tassel. Hanjin is always the core of all large skill activations. Different elements can change the external light effects and environmental coloring of the sword, but cannot redesign the physical weapon. Forbidden: duplication, dual wielding, random color changes, changing sword shape, or generating the sheath as a second weapon. [Monsters | Star-Devouring Horde] There are many uniformly designed star-devouring monsters on the battlefield. Common minions mainly consist of: Obsidian void body + faceless obsidian shell + purple star core + claws. Fast-flying star-devouring creatures exist in the air. Large units have a size significantly larger than immortal palace buildings, attacking with giant palms, obsidian boulders, and star core energy. Monster tides replenish from: Starry sky rifts. Back of floating islands. Below the sea of clouds. Immortal palace ruins. Monsters must actively: Chase. Kill. Surround. Air raid. Long-range suppression. Cannot just stand still around the protagonist waiting to be destroyed. When defeated, monsters disintegrate into obsidian shards, purple stardust, and extinguished star cores. Debris falls on floating islands and ruins and persists. [Global Battle Rules] 30-second high-speed 1vN Xianxia hack-and-slash. No dialogue. No battle cries. No skill name shouting. No slow motion. No freeze frames. No hit-stop. Main combat elements are: High-speed movement + Giant skills + Large-scale monster tide clearing. The entire film includes ten large skill bursts. Ten types of skills must have distinct visual concepts, not just the same sword qi with changed colors. Skill element system can cover: Star River. Thunder. Storm. Celestial Body Fall. Moonlight and Mirror Light. Sun Phenomenon. Large Sword Array. Space Rift. Aurora Sky Curtain. Sky Dome Termination Phenomenon. These elements do not need to be executed in the order they appear in text. Different elements must have clear visual differences. [High-Speed Movement] Senior Sister is always in a high-mobility state. Main movement methods include: Ground-skimming charge. High-speed lateral turn-back. Jumping between floating islands. Short-distance teleportation. Vertical ascent. Dive. Side circling. Mid-air direction change. Short-distance teleportation retains ice-blue and dark-gold afterimages with a clear endpoint. Character continues fighting immediately upon reaching endpoint. Afterimages are not physical clones. Forbidden: turning the character into unrecognizable energy lines for a long time. [Small Skills] Only extremely short auxiliary actions are used between large skills. Including: Short-distance sword qi. Step-change position. High-speed consecutive slashes. Point-shot style sword light. These actions mainly serve to: Handle close-range monsters. Adjust spatial position. Connect to the next large skill. Do not use many normal attacks to delay time. [Giant Skill System] Star River Series Hanjin can mobilize the high-altitude star river. Huge ice-blue star river energy enters the battlefield from the sky dome, forming a massive flow between floating islands and bridges. Monster hordes are scattered by the star river torrent, and the sea of clouds rolls to both sides after impact. The battlefield can leave frozen star river traces or ice-blue energy bands. Thunder Series Sky thunder clouds respond to Hanjin. Massive lightning descends on the core war zone. Lightning can form: Thunder swords. Thunder pillars. Arc networks. Large sword arrays. Monster hordes lose balance and are thrown continuously in dense lightning. Floating island surfaces show charred, electric shock, and crack marks. Storm Series Hanjin swings sword causing a large ice-blue storm. Multiple giant whirlwinds span across floating islands and sea of clouds. Storm can simultaneously sweep up: Monsters. Gravel. Cloud mist. Immortal palace debris. Senior Sister speeds through the inside of the storm continuing pursuit. Environment shows obvious wind erosion and rotational damage. Celestial Body Series Anomalies occur in the high-altitude star river. Many celestial bodies with ice crystals, starlight, or dark gold energy fall rapidly from the sky. Different floating islands suffer continuous large impacts. Producing: Giant pits. Cold fog. Gravel. Shockwaves. Large-scale monster tide disintegration. Moonlight Series Large-scale moon-white visual phenomena appear on the battlefield. Can be achieved through: Moonlight mirrors. Ice crystal reflection. Multi-directional refracted sword light. Forming a large-area slashing network. Slash lights cut through monster tides from multiple directions simultaneously. Some moonlight structures remain in the environment after the skill ends. Sun Series As dawn approaches, the first sunlight enters the battlefield. Hanjin can mobilize dark gold solar energy. Giant golden divine birds, blazing sun sword fire, or large-scale golden celestial phenomena traverse the floating island group. Ice-blue and dark gold form strong cold-warm overlay. Many monster hordes disintegrate into stardust under solar energy. Sword Array Series Large immortal palace squares or floating island grounds are activated by Hanjin's sword intent. Many ice-blue giant swords emerge from buildings, ice layers, or ground. Sword scale is far larger than normal weapons. The entire area quickly forms a large sword forest or array. Senior Sister moves at high speed within the sword array. Monsters are consecutively knocked away, pierced by energy bodies, or thrown into the air from different positions. Rift Series Hanjin can briefly tear open battlefield space. Huge black space rifts form between sky or floating islands. Rift edges are outlined by ice-blue and dark gold energy. Many sword lights or space cuts spread outward along rift edges. Senior Sister can quickly change positions around the rift. Obvious visual residuals remain after space rifts end. Forbidden: using ordinary black hole swallowing instead of space rifts. Aurora Series Large-area ice-blue, moon-white, and pale gold auroras appear in the high sky. Auroras descend from the sky dome, covering multiple floating islands. Aurora curtains have huge depth and spatial scale. Monsters entering them: Freeze. Lose balance. Disintegrate into energy. Senior Sister shuttles at high speed between different aurora layers. This stage gradually brings the entire battlefield to the final climax. [Final Phase] Visuals left by previous battles still exist in the scene. For example: Ice layers. Scorch marks. Wind erosion. Impact craters. Mirror fragments. Sword forests. Space cracks. Aurora afterglow. Monster debris. In the final phase, these visual elements don't need to all become the same skill directly, but should produce some degree of environmental resonance. Hanjin becomes the final energy core. Senior Sister releases a large-scale termination phenomenon covering the core floating island group and sky. Can be manifested as: Giant star rings. Multi-layer sky dome shockwaves. Ice-blue and dark gold ring-shaped sword light. Large-range starry sky energy expansion. Termination skill scale must be obviously higher than previous single-element skills. Star river, lightning, sun/moon, and aurora visuals can briefly appear in the termination effect, but cannot fully replay previous skills.

@Arvin
High-Fashion Football Shoe Ad Video Prompt
Seedance 2.0

High-Fashion Football Shoe Ad Video Prompt

Create a 15-second high-fashion football shoe advertisement using the uploaded reference images for the gold metallic football cleats, white knee-high socks, and vintage feminine football styling. Keep the footwear design, colors, textures, and proportions consistent throughout the entire video. Environment: An enormous open outdoor football field, covered in lush natural green grass, with a completely open horizon and a beautiful dreamy pastel blue-and-pink sky. The field should feel spacious and untouched. No stadium, no spectators, no buildings, no bleachers, no indoor environment, no close fences. 0–3 sec: Wide cinematic shot of a young adult female footballer standing alone in the middle of the vast open field. She wears the same elegant vintage-inspired outfit from the reference images with white knee-high socks and the gold metallic football cleats. She gently places one foot on a football. Camera slowly moves toward her while sunlight reflects beautifully off the cleats. 3–6 sec: Cut to dramatic close-up shots of the gold cleats. Her foot steps firmly onto the grass, the studs press naturally into the turf, and she tightens the laces. Macro camera movement reveals the metallic texture, stitching, sole, and studs. Make the shoes the visual hero. 6–10 sec: She starts playing football across the completely open field, dribbling the ball quickly and confidently. Use a low-angle tracking camera focused on her feet and cleats as she changes direction, accelerates, and controls the ball. Her flowing outfit moves naturally with her movement. 10–13 sec: She takes a powerful run-up and strikes the football with the gold cleat. Capture the kick in cinematic slow motion, showing the shoe making contact with the ball, grass particles flying naturally, and the ball launching across the open field. 13–15 sec: Premium hero shot. The football rolls to a stop beside her gold cleats. She stands confidently in the background on the vast green field as warm sunlight catches the metallic shoes. Camera slowly pushes toward the cleats and ends on a sharp product-focused close-up. Visual style: luxury sports fashion campaign, dreamy editorial photography, cinematic natural lighting, realistic football movement, realistic grass physics, elegant feminine styling, dynamic camera movement, macro shoe details, shallow depth of field, premium commercial quality, photorealistic, subtle film texture. Important: Keep the gold football cleats identical throughout the video. No changing shoe design, no distorted feet, no extra limbs, no warped football, no artificial CGI appearance. The entire video takes place outdoors on one vast open football field.

@Soulful Ai
Grok Imagine Aveline and Black Dragon Video Prompt
Grok Imagine

Grok Imagine Aveline and Black Dragon Video Prompt

Young Aveline stands beside her massive black dragon on the mountain landscape. The dragon suddenly raises and slowly spreads its enormous dark wings to their full span, powerful and majestic. Wind rushes outward from the movement, blowing Aveline’s...

@Aveline
Fashion Walk Video from Reference Image
Seedance 2.0

Fashion Walk Video from Reference Image

Create a smooth, realistic fashion walk video using the reference image as the exact character and outfit reference. Preserve her facial features, hairstyle, clothing, body proportions, colors, and overall identity throughout the entire video. Full-body framing, cinematic fashion photography, natural realistic movement, soft daylight. Scene 1 – Walk Forward: She begins standing confidently, then slowly walks toward the camera with natural elegant steps. Her hands remain casually inside the varsity jacket pockets, hair gently moving with each step. Scene 2 – Side Pose: While walking, she slightly turns her body toward the side, looks briefly toward the camera, and gives a soft confident smile. Her hair naturally follows the movement. Scene 3 – Jacket Pose: She stops for a moment, shifts her weight onto one leg, slightly pulls her shoulders back, keeps one hand in the jacket pocket, and casually adjusts the jacket with the other hand. Scene 4 – Final Walk & Turn: She resumes walking past the camera, then gently turns her head over her shoulder with a subtle smile before continuing forward. Her skirt and hair move naturally with the motion. Smooth camera tracking, subtle cinematic camera movement, realistic walking physics, natural facial expressions, realistic fabric and hair motion, no sudden movements, no body distortion, no face changes, no extra fingers or limbs, consistent outfit and appearance, premium fashion campaign aesthetic, vertical 2:3, 8–10 seconds.

@Hania Ai
Cat Soldier in WWI Trench Cinematic Video
Seedance 2.0

Cat Soldier in WWI Trench Cinematic Video

Create a 15-second vertical 9:16 photorealistic cinematic video of a cute orange tabby cat inside a muddy World War-style trench, wearing a realistic olive-green military helmet and holding a small vintage rifle. Start with the camera focused on the dark trench entrance, with stacked sandbags and rough wooden planks clearly visible above. At first, only the top of the helmet slowly appears from the trench. The cat gradually rises into view while holding the rifle naturally with both paws. Keep the cat’s face, fur, helmet, rifle, trench, and background consistent throughout the entire video. Around the middle, the cat looks directly toward the camera with a serious but adorable expression and slowly raises one paw in a small salute. Maintain realistic fur movement, natural paw motion, subtle head movement, and cinematic depth of field. The camera should remain mostly stable with a very gentle handheld cinematic movement. Near the end, the cat lowers its paw and slowly ducks back down into the trench, leaving only the helmet visible. Use realistic outdoor lighting, soft overcast sky, detailed muddy soil, natural textures, shallow depth of field, smooth motion, and no text, watermark, distortion, or extra characters.

@Maha
Superhuman Subway Fight Scene
Seedance 2.0

Superhuman Subway Fight Scene

Generate a cinematic live-action superhuman fight scene. MAIN CHARACTER: Use image1 as the only main character. A superhuman fighter with extreme speed, strength, and reflexes. Calm expression. Precise martial artist. Every movement is controlled and powerful. OPPONENTS: Use image2 and image3 as main enemies. Add multiple opponents surrounding the main character. Aggressive street fighters. LOCATION: Modern subway station underground. Large platform. Concrete pillars. Subway signs. Metal structures. Train tracks in background. Bright artificial lighting. Passengers watching from a safe distance. FIGHT STYLE: Superhuman close combat. Fast boxing combinations mixed with Taekwondo. Continuous flow. No pause between attacks. Every move transitions naturally. 0–2 seconds: Opponents rush from different directions. Image1 instantly moves forward. Fast combo: left jab → right cross → body punch → spinning back fist. Before the opponent reacts: low kick → side kick → jumping knee strike. Camera follows every impact. 2–5 seconds: The fight becomes extremely fast. Image1 chains: double punch combination, elbow movement, hook punch, roundhouse kick, spinning heel kick, flying kick. Every hit creates powerful cinematic impact. Opponents are pushed backward by the force. Dust and small debris fall from damaged pillars. 5–8 seconds: Multiple enemies attack together. Image1 uses superhuman reflexes: dodges, counters, redirects attacks. Combination: block → counter punch → sweep kick → aerial kick → instant landing. The camera rotates around the action. Motion blur from extreme speed. 8–10 seconds: FINAL MOVE: Image1 charges energy through movement. Explosive combo: rapid punches followed by a powerful spinning kick. A shockwave pushes opponents away. They crash into the environment. Walls crack. Dust fills the subway platform. Final shot: Image1 stands alone in the center. Damaged station. Dust floating. Enemies scattered. Calm expression. CAMERA: Dynamic blockbuster camera. Handheld action style. Fast tracking. Low angles. 360° movement. Slow motion on strongest impacts. STYLE: Ultra realistic live action. High budget action movie. Superhero cinematic quality. Realistic physics. SOUND: Punch impacts. Kick impacts. Footsteps echoing in subway. Air whoosh. Metal vibrations. Crowd reactions. NEGATIVE: cartoon, anime, CGI look, plastic skin, fake physics, static camera, blood, gore, graphic injury, weapons, comedy, low quality,

@Meem
Seoul Shoelace Tying Scene
Seedance 2.0

Seoul Shoelace Tying Scene

Main Subject: Young Korean woman, 24, naturally attractive, realistic skin, minimal makeup, long dark hair loosely down. Wearing an oversized maroon hoodie and loose casual pants, carrying a simple canvas shoulder bag. Preserve her exact identity, facial features, hairstyle, body proportions and appearance throughout. Location: Quiet older Seoul neighborhood on a pleasant morning. Narrow residential street with low-rise apartment buildings, small local shops, parked bicycles, potted plants and modest storefronts. A little Korean girl, around 5–6 years old, is standing safely near the sidewalk with a small ice cream cone in one hand. Her shoelaces have come completely undone. Lighting & Atmosphere: Warm, cheerful and cozy morning atmosphere. Soft sunlight filters between the buildings, creating gentle warm highlights while some areas remain naturally shaded. Muted surroundings, soft shadows, slightly faded colors and a nostalgic early-2000s feeling. The scene should feel wholesome and ordinary rather than sentimental or cinematic. Style: Ultra-realistic early-2000s Sony MiniDV home video filmed by another person casually walking with her. Multi-shot but completely candid and unstaged. Natural handheld movement, subtle camera shake, imperfect framing, gentle reframing, occasional autofocus hunting, mild exposure shifts, faded colors, soft contrast, authentic DV compression, subtle digital noise and natural microphone noise. Shot 1 — 00:00–00:04: Medium-wide handheld shot as the young woman walks casually down the quiet street. She notices a little girl standing near the sidewalk, holding an ice cream cone while looking down at her untied shoelaces with a confused expression. Shot 2 — 00:04–00:07: The camera moves slightly closer as the woman slows down. The little girl looks at her shoelaces, then at her ice cream, clearly unsure how to deal with both at once. The woman understands the problem and gently gestures toward the laces, asking if she can help. Shot 3 — 00:07–00:11: The woman crouches down beside the child and carefully ties the loose shoelaces into a secure bow while the child stands still, carefully holding her ice cream away from them. The woman's movements are gentle and efficient. Shot 4 — 00:11–00:14: She gives the finished shoelaces a quick little check and stands back up. The child looks down at her shoes, then looks up at the woman with a small grateful smile. Shot 5 — 00:14–00:17: The woman gives the child a warm little smile and a tiny nod, then continues walking down the street. The child happily takes another bite of her ice cream. Shot 6 — 00:17–00:20: As the woman walks away, she briefly turns toward the camcorder and gives a quiet, contented smile before looking forward again and continuing down the street. Audio: Natural sound only—soft footsteps, distant traffic, subtle neighborhood ambience, children's distant voices, light breeze, fabric movement and the natural sounds of the street. The ch

@Ahmad Faraz
Chinese Civilization Time Travel One-Shot
Seedance 2.0

Chinese Civilization Time Travel One-Shot

Generate a [30-second, 16:9 horizontal, 4K, live-action, high-budget cinematic quality] "Chinese Civilization Time Travel" short film, deeply referencing the actual camera structure and time progression logic of my uploaded reference video: This is not an edit of multiple historical scenes, but a single camera following [the same Chinese male] continuously forward from second 0 to 30, traveling from ancient times through thousands of years of Chinese civilization, and finally continuing past contemporary times into the future like the reference video; Use my uploaded male photo as the [sole and absolute face reference] for the entire film, the photo is only responsible for locking the person's identity, strictly maintaining his face shape, feature proportions, eyebrows/eyes, eye distance, nose bridge/tip, lips, jawbone, facial bone structure, skin tone base, youthful age sense, and recognizability. Absolutely do not reference the blue suit, tie, restaurant, chandelier, roses, jewelry, sitting posture, or background in the photo. Throughout 0-30s, viewers must clearly recognize this is the man from the reference image; prohibit changing actors per era, prohibit feature drift, prohibit becoming different ancient handsome guys or AI template faces. Era changes can only alter his hairstyle, hair length, binding method, beard, clothing materials, footwear, headwear, belts, tools, accessories, status, and habits. The entire film must visually be a true "one-take shot," prohibiting hard cuts, black screens, flash whites, fades, dissolves, sudden scene changes, character teleportation, or background refreshes. The character must never stand still letting the world change around him; he must actively move forward, running, walking fast, crossing, jumping down stairs, dodging sideways, grabbing vehicles, passing through crowds, pushing doors, climbing bridges, passing buildings, going past transport. The camera moves with him, naturally changing framing between side-front tracking, frontal backward tracking, lateral panning, rear chasing, low-angle footsteps, wide shots, and close-ups like the reference video. All era transitions should prioritize hidden cuts using real physical motion, e.g., rocks, pottery wheels, cart wheels, chariots, pillars, flags, fabrics, scrolls, doors, bridge columns, carriages, steam, trains, buses, crowds, glass curtains, transparent barriers passing extremely close to the camera and briefly obscuring for 0.2-0.8 seconds. During obstruction, character styling, held items, ground, and surrounding world must evolve simultaneously. After obstruction ends, stride, center of gravity, direction, speed, and spatial position must completely continue from the previous instant; absolutely no "background changed era but character didn't." 0-3s must be gripping: Early morning sunrise, ancient Chinese cliffs and huge river valleys, low-angle morning light through mist, distant vast mountains/rivers/forests/wildlife/tiny primitive settlements, faint campfire near cave, wind blowing grass and rough long hair. The man is now an ancient Chinese ancestor, face remains him, wearing rough animal skins/plant fibers/primitive weavings, skin with real pores/sweat/dust/light tan, holding stone-tipped wooden spear. He hears a sound, turns quickly, runs forward along slope. Camera drops from wide shot to side-front high-speed tracking. He crosses a large rock, camera lowers following feet; landing moment no cut, dry rock texture spreads forward becoming wet mud/ridges/early farmland. Animal skins turn to hemp/kudzu cloth during run/self-occlusion. Wooden spear shortens to plow/sickle during hand switch. Loose hair binds simply. Surroundings grow semi-subterranean/wood-earth houses/pottery/grain/baskets/mills/livestock/drying racks/people living/laboring. ~3-5s enter Neolithic farming civilization, character rushes through village, dodging residents/animals. Giant rotating pottery wheel passes horizontally extremely close filling frame; clay texture hardens/deepens/gains metallic luster, circular structure evolves into bronze ritual vessel patterns/chariot wheels. ~5-7.5s after obstruction leaves, space continuously enters Xia/Shang/Zhou Bronze Age. Running uninterrupted, coarse hemp clothes become real/simple/structured early Huaxia attire (not Xianxia/idol drama/studio Hanfu). Rammed earth walls/wood structures/bronze casting/furnaces/carriages/horses/flags/ritual vessels/busy residents appear. Runs onto higher road, chariot crosses quickly, he dodges, grabs long flag blown by wind for momentum. Huge flag cloth sweeps camera causing full obstruction; during coverage, hairstyle/collar/leather belt/footwear/road structure evolve toward Qin/Han. ~7.5-10s after cloth leaves, running in real Qin/Han city gates/post roads. Same face unchanged. Ordinary traveler/city male, real bound hair/cross-collar clothes/leather belt/cloth shoes, not emperor/general. Camera tracks from side through gates/inns/crowds/carriages. Briefly grabs edge of moving carriage, carried forward two steps then lets go, keeps running. Giant wooden wheel rolls past close to camera; as wheel leaves, empty road expands/widens along direction adding buildings/shops/goods/crowds/colors. ~10-12.5s continuously enter prosperous Tang Dynasty large city. Character becomes real Tang ordinary city male attire, face kept. Streets not empty film sets but filled with real wood pavilions/vendors/horses/camel teams/diverse merchants/goods/food/cloth/vessels/flags/crowded life flow. Rushes through crowds, ducks under lifted beam, slips between horses/pedestrians. Camera moves from side to frontal backward. Market colored banners fall from above onto camera; fibers thinning turning into unfolded rice paper scroll. Camera slides along surface; ink/river/bridge/building lines gain volume via perspective. No magic glow; painted bridge lines become real railings, landscape lines become river/city structure. ~12.5-15s after passing paper edge, entered extremely prosperous Song Dynasty city. Same man, action uninterrupted, clothes/hair sync to Song. Real rivers/arch bridges/shops/tea houses/boats/vendors/porcelain/calligraphy/printing/goods/dense citizen life extend forward. Runs onto bridge, camera lowers near deck backward tracking. Holds railing dodging large cargo box; box close causes brief obstruction. When found again, rushing down steps pushing giant wooden door. Thick door panel slides past camera; during full obstruction, alleys/buildings/fabric/headwear continue evolving. ~15-17s after passing door, naturally enter Ming/Qing city. Still same man, clothes fit real ordinary resident, no Qing palace drama, no officials/luxury everywhere. Mature alleys/archways/shops/courtyards/warehouses/handicrafts/vendors/residents/goods/carriages. Moves fast forward. Wooden vehicle grazes him; camera close to wheel; wood rim gains iron bands/steel/rivets/mechanical structure during spin. ~17-20s wooden wheel becomes steam locomotive giant iron wheel; wood city becomes modern Chinese railway/steel beams/brick buildings/utility poles/lights/newsstands/bicycles/modern station/docks/factories. Must be clearly modern China, not British Industrial Revolution. Traditional clothes transition to modern Changshan/Jacket/early Western mix. Moves fast along steam train; massive white steam sprays covering frame ~0.5s; step frequency maintained in steam. ~20-22s as steam clears, train/road/city evolved to 20th Century China. Bicycle flows/buses/trams/residential blocks/shops/wires/crowds appear. Hair short, clothes from Changshan to Zhongshan Suit/shirt/jacket/trousers. Bus crosses foreground obstructing; streets wider, bikes become cars, low-rises develop upward, glass/reinforced concrete/public transport increase. Continues forward. ~22-24s enter true contemporary Chinese city. Camera parallel to giant glass curtain wall; reflection shows old city accelerating evolution: bikes/buses/low-rises become modern roads/subway/high-speed rail/EVs/commercial streets/greenery/parks/glass buildings. Passing edge reveals real contemporary city. Vibe blends Shanghai/Shenzhen/Hangzhou but no direct landmark copies. Man is now modern young male, keeping reference face.

@疯狂的田螺君
Funny Ancient Chinese Flying Cloud Video Prompt
Seedance 2.0

Funny Ancient Chinese Flying Cloud Video Prompt

10 seconds, 9:16 aspect ratio, realistic funny short video. At an ancient Chinese architecture scenic spot, a young Asian woman wearing traditional ancient costumes stands on a white cloud, about 2 meters above the ground, slowly flying forward stepping on the cloud. First 4 seconds: The girl and the white cloud move stably and synchronously forward, with the girl looking relaxed and natural. Starting from the 4th second, a sudden lateral strong wind blows, moving the girl's hair and sleeves. The white cloud under her feet is slowly blown to the right side alone, while the girl does not follow the cloud. After the white cloud completely leaves the girl's feet, she remains suspended in the original position for half a second. She first looks down at her feet, then looks up at the drifting cloud, showing a confused expression. Then the girl loses support and falls vertically out of the frame. The white cloud continues to drift leisurely into the distance. Key points: The cloud is blown away horizontally by the wind, leaving the person in place; after the cloud leaves, the character suspends for half a second before falling. Do not include complex magical effects.

@Adam也叫吉米

Some prompts are collected from creators on X. Copyright belongs to the original authors.