Prompt Library

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Curated image, video and web design prompts from creators around the world. Copy any prompt, swap the subject or style, and generate with the latest models.

311 prompts · Updated daily · 100% free

10 prompts

Cinematic School Cafeteria Lunch Scene
Seedance 2.0

Cinematic School Cafeteria Lunch Scene

Ultra-realistic cinematic scene of a young East Asian female student standing in a bright Korean school cafeteria, wearing a neat white school uniform shirt with a blue plaid tie and dark navy skirt, holding a stainless-steel lunch tray toward the camera. The tray contains fluffy steamed white rice, red spicy soup, sausages, vegetables, and traditional side dishes. Other students are seated at tables in the softly blurred background. Natural indoor lighting, realistic food textures, shallow depth of field, creamy bokeh, cinematic composition, detailed skin and fabric texture, 85mm lens, f/1.8, HDR, photorealistic, 8K, vertical 9:16 composition, warm authentic school-life atmosphere

@AIwithMinal
Cinematic Railway Platform Story Scene
Seedance 2.0

Cinematic Railway Platform Story Scene

A 15-second vertical 9:16 cinematic story scene, 24fps, shot on 35mm anamorphic look, moody and emotional. 0-3s (setup): Night, a quiet empty railway platform in light rain. A young man in a long coat stands alone holding an old envelope, breath visible in the cold air. Slow dolly-in from behind him. 3-7s (tension): Close-up on his face as he looks at the envelope, then up at a distant train light growing through the fog. His hands tremble slightly. Rack focus from the envelope to his eyes. 7-11s (turn): The train arrives with a rush of wind. His coat and hair whip sideways. He hesitates, then lets the envelope slip from his fingers onto the wet platform. Slow motion, droplets in the air. 11-15s (ending): The doors open, warm yellow light spills onto his face. He steps in without looking back. Camera holds on the envelope on the platform as the train pulls away, then fades to black. Look: Teal and amber color grade, deep shadows, soft practical lighting, fine film grain, shallow depth of field. Audio: Soft rain, distant train rumble building, a single sustained piano note at the train's arrival, silence at the final fade. No dialogue. Text: None. Language: No speech and no on-screen text, so no language issues. Avoid: Warped hands, distorted faces, flicker, garbled text, watermarks, extra limbs.

@ORHAN
Epic Cinematic Trailer Video Prompt
Seedance 2.0

Epic Cinematic Trailer Video Prompt

Use reference image 1 to create an epic cinematic video. : Epic cinematic trailer aesthetic, live-action style, IMAX, 16K, hyper-detailed rendering, full-frame dynamic particle effects, Unreal Engine 5, ray tracing, explosive details. Style requirements: aesthetic, morbid beauty, grand momentum, decadent beauty, fragmented beauty, tragic, with sadness. [Constraints & Negatives] Low saturation cold grey + amber accent, physics-based fluid motion. Negative: Low quality, stutter, face/body collapse, over-bright, excessive gore, stiff motion, watermark, T-pose, bright palette, flashy VFX, rigid camera, lack of speed/blur, weak kills.

@Zidan 子丹
Ink Wash Style Wuxia Video Prompt
Seedance 2.0

Ink Wash Style Wuxia Video Prompt

[0–3s] Camera: Rapid push-in from a close-up of the blade's glint, while the camera rotates clockwise at 180°/s, cutting into the silhouette of a bamboo hat (douli). Visuals: Close-up of ink-wash blade light, particle sparks bursting outward; the douli silhouette emerges from billowing ink clouds. Effects: Motion blur, ink brushstroke trails, particle effects. [3–6s] Camera: High-speed 360° orbit centered on the character (270°/s), following the trajectory of the sword swing. Visuals: Medium shot of the character swinging the blade, robes billowing, ink brushstrokes flowing with the motion. Effects: Dynamic ink smoke, motion blur on the robes, visual drag caused by the rotation. [6–9s] Camera: High-speed lateral tracking shot (left → right), while the camera tilts and rotates counterclockwise at 90°/s, locked onto the blade's path. Visuals: The blade's trajectory line, particle sparks bursting outward, ink brushstroke trails. Effects: Motion blur, particle effects, ink ghosting trails. [9–12s] Camera: Low-angle upward shot with a fast crane-up, while the camera spirals at 225°/s, rising from the ink marks on the ground to the character's upper body. Visuals: Ink marks on the ground, the character mid-swing (upper body), rolling ink clouds in the background. Effects: Dynamic ink clouds, motion blur during the rise, ink-colored vortex created by the rotation. [12–15s] Camera: Slow-motion close-up, with the camera rotating slowly clockwise at 15°/s as the blade light freezes in place. Visuals: Close-up of the blade light, crisp and clear particle effects, the character's gaze beneath the shadow of the douli (optional). Effects: Slow motion, particles dissipating, subtle camera shake.

@Zidan 子丹
Cinematic Tiger Warrior Action Scene
Seedance 2.0

Cinematic Tiger Warrior Action Scene

Create a cinematic 14.6-second action scene featuring a powerful anthropomorphic orange tiger warrior in a destroyed city surrounded by smoke, fire, and collapsing buildings. The tiger aggressively faces an opponent in the opening shot, then suddenly leaps high into the air with dynamic martial-arts movement as the camera follows the jump dramatically. Cut to an intense close-up of the tiger’s realistic face, focusing on sharp eyes, detailed orange fur, whiskers, and a fierce expression. Show the tiger continuing the fight against a human-like opponent with fast punches and kicks, maintaining consistent character appearance and anatomy. A powerful blue energy impact appears during the attack, followed by a huge fiery explosion in the ruined city. Show flames, flying debris, thick smoke, sparks, and realistic destruction spreading across the environment. The tiger lands confidently in the foreground while the burning ruins glow behind it, creating a dramatic heroic silhouette. Use smooth cinematic camera movement, realistic physics, dramatic lighting, detailed textures, strong action choreography, and high-quality 3D animation throughout, with no text, watermark, or character distortion.

@Maha
Cyberpunk Woman Walking Neon Alley
Seedance 2.0

Cyberpunk Woman Walking Neon Alley

Ultra-realistic cinematic cyberpunk scene of a fierce young woman walking confidently through a dark neon-lit city alley at night. She has long dark hair, an intense expression, and wears a futuristic white oversized jacket over a red cropped top, black tactical pants, gloves, and utility accessories. Wet streets reflecting red and warm city lights, atmospheric mist, glowing signs, dramatic shadows, shallow depth of field, cinematic bokeh, dynamic camera movement, realistic skin and fabric textures, high detail, moody action-film atmosphere, 85mm lens, f/1.4, HDR, 8K, photorealistic, vertical 9:16 composition.

@AIwithMinal
Sci-Fi Ocean Rising Fleet Battle Prompt
Seedance 2.0

Sci-Fi Ocean Rising Fleet Battle Prompt

15-second cinematic photorealistic science-fiction action short, 16:9. A massive human exploration fleet arrives above a completely ocean-covered alien planet. Suddenly the entire ocean begins rising from the planet. Not a wave. The WHOLE OCEAN lifts into space as an enormous spherical mass of water. The fleet scatters violently. Fighter spacecraft race between gigantic columns of water stretching from the planet into orbit. An enormous alien structure begins emerging from beneath the exposed ocean floor. Enemy ships suddenly appear and attack. The human fighters dive through waterfalls hundreds of kilometers long while missiles streak past them. One exploration ship races toward the emerging structure. The ocean continues rising around it. The ship enters the structure just before the entire planet becomes surrounded by a colossal floating sphere of water. Inside the structure, a single enormous artificial eye opens. CUT TO BLACK. Photorealistic, breathtaking planetary scale, extreme motion, spectacular space combat, enormous water physics, dynamic camera angles, cinematic lighting, intense escalation, no text, no logos, no anime, no cartoon.

@Alexandra Aisling
Ice Monster Attack in Ski Lodge
Seedance 2.0

Ice Monster Attack in Ski Lodge

Cinematic horror-thriller short film set at a mountain ski resort lodge during a snowstorm, opens with an immediate hook, grounded realistic style, maximum dynamic camera work. Setting: a cozy wooden lodge interior with a fireplace, large windows looking out to falling snow, guests relaxing with hot drinks. CHARACTER LOCK: the main character is a lodge staff member, a woman in her late 20s, red ski jacket, consistent in every shot. Muted cold-toned color grading, natural diegetic sound throughout, tension score entering immediately. > > **[0-1s]** Hard cut: the large lodge window frosts over instantly from outside, ice crystals spreading unnaturally fast across the glass. > > **[1-2s]** It shatters inward, a humanoid creature of jagged ice and frost crystal stepping through, breath visible as steam in the sudden cold. > > **[2-3s]** Nearby guests gasp, backing away from their tables near the fireplace. > > **[3-4s]** It moves toward the nearest guest, a thin layer of frost spreading across anything it touches. > > **[4-5s]** He stumbles back, his sleeve frosting over where it brushed him. > > **[5-6s]** Panic spreads through the lodge, guests scrambling toward the far end of the room. > > **[6-7s]** The staff member grabs a fire poker from beside the fireplace, stepping between the creature and the fleeing guests. > > **[7-8s]** It turns toward her, crystalline features catching the firelight. > > **[8-9s]** She swings the poker; it connects, a crack splintering across its icy shoulder. > > **[9-10s]** It recoils, frost receding slightly from the point of impact. > > **[10-11s]** A second staff member grabs a thermos of hot water, flinging it directly at the creature. > > **[11-12s]** Steam erupts where the water hits, the ice visibly weakening at the contact point. > > **[12-13s]** It staggers, momentarily destabilized, frost patterns flickering across its form. > > **[13-14s]** The staff member presses the advantage, striking again with the poker. > > **[14-15s]** Wide shot: guests reach the far hallway, a few glancing back in fear. > > **[15-16s]** The creature lunges toward her, icy claws reaching out. > > **[16-17s]** She ducks low, narrowly avoiding the strike, rolling toward the fireplace. > > **[17-18s]** She grabs a burning log directly from the fire with gloved hands. > > **[18-19s]** SLOW MOTION insert: she swings it in an arc toward the creature's chest. > > **[19-20s]** Contact sends a shockwave of cracking ice through its entire body. > > **[20-21s]** It freezes mid-motion, fractures spreading rapidly across its crystalline form. > > **[21-22s]** SLOW MOTION: it shatters apart into scattering ice fragments and swirling cold mist. > > **[22-24s]** Wide shot: the fragments melt quickly near the fireplace's warmth, leaving only a damp patch on the floor. > > **[24-26s]** She stands breathing hard, log still smoking slightly in her hand, snow drifting in through the broken wi

@auqib
High-Fashion Football Shoe Ad Video Prompt
Seedance 2.0

High-Fashion Football Shoe Ad Video Prompt

Create a 15-second high-fashion football shoe advertisement using the uploaded reference images for the gold metallic football cleats, white knee-high socks, and vintage feminine football styling. Keep the footwear design, colors, textures, and proportions consistent throughout the entire video. Environment: An enormous open outdoor football field, covered in lush natural green grass, with a completely open horizon and a beautiful dreamy pastel blue-and-pink sky. The field should feel spacious and untouched. No stadium, no spectators, no buildings, no bleachers, no indoor environment, no close fences. 0–3 sec: Wide cinematic shot of a young adult female footballer standing alone in the middle of the vast open field. She wears the same elegant vintage-inspired outfit from the reference images with white knee-high socks and the gold metallic football cleats. She gently places one foot on a football. Camera slowly moves toward her while sunlight reflects beautifully off the cleats. 3–6 sec: Cut to dramatic close-up shots of the gold cleats. Her foot steps firmly onto the grass, the studs press naturally into the turf, and she tightens the laces. Macro camera movement reveals the metallic texture, stitching, sole, and studs. Make the shoes the visual hero. 6–10 sec: She starts playing football across the completely open field, dribbling the ball quickly and confidently. Use a low-angle tracking camera focused on her feet and cleats as she changes direction, accelerates, and controls the ball. Her flowing outfit moves naturally with her movement. 10–13 sec: She takes a powerful run-up and strikes the football with the gold cleat. Capture the kick in cinematic slow motion, showing the shoe making contact with the ball, grass particles flying naturally, and the ball launching across the open field. 13–15 sec: Premium hero shot. The football rolls to a stop beside her gold cleats. She stands confidently in the background on the vast green field as warm sunlight catches the metallic shoes. Camera slowly pushes toward the cleats and ends on a sharp product-focused close-up. Visual style: luxury sports fashion campaign, dreamy editorial photography, cinematic natural lighting, realistic football movement, realistic grass physics, elegant feminine styling, dynamic camera movement, macro shoe details, shallow depth of field, premium commercial quality, photorealistic, subtle film texture. Important: Keep the gold football cleats identical throughout the video. No changing shoe design, no distorted feet, no extra limbs, no warped football, no artificial CGI appearance. The entire video takes place outdoors on one vast open football field.

@Soulful Ai
Epic Xianxia Battle Video Prompt
Seedance 2.0

Epic Xianxia Battle Video Prompt

[Global Image Quality Settings] UE5.4 Path Tracing, Lumen Global Illumination, Nanite, PBR Physical Materials. High-quality Chinese-style Xianxia 3D CG animation, 8K, HDR, ACES color management, cinematic camera work, 60fps high-speed smoothness. Chaos physics destruction, realistic rigid-body debris with gravity arcs, cloth simulation, volumetric lighting, godrays, contact shadows, ray-traced reflections. Above the nine heavens before dawn, numerous floating immortal islands hover amidst an endless sea of clouds. The scene consists mainly of: White jade bridges Broken immortal palaces Floating stone platforms Giant broken statues Sea of clouds Starry sky rifts High-altitude immortal island groups The overhead view remains a deep starry river, while the distant horizon reveals the first golden light of dawn. Overall use low-saturation indigo gray, moon white, ice blue, and dark gold tones. Large skills have different element light colors, but always maintain Hanjin's ice-blue and dark-gold visual as the unified base. Battle-caused cracks, ice layers, scorch marks, broken bridges, giant pits, sword marks, and monster debris accumulate continuously and do not auto-recover. Gravel, white jade fragments, and monster shells follow real gravity and inertia. The sea of clouds will experience volumetric rolling due to shockwaves, storms, and large energy skills. Character hair, robes, and tassels are always affected by high-speed movement and high-altitude airflow. 16:9. [Protagonist | Senior Sister · Hanjin Swordsman] Character asset @Image1. Strictly maintain: Cold Eastern female face. Black high ponytail long hair. Three blue pattern marks on forehead. Deep blue-black layered battle robe and armor. Dark silver, copper gold carved structure. Blue tassels and jade ornaments. Multi-angle character references belong to the same role. Only one senior sister in the entire film. Forbidden: face swap, hairstyle change, forehead mark change, body type modification, random outfit change, or generating character clones. [Weapon | Hanjin] Weapon asset @Image2. Hanjin is the only weapon in the entire film. Maintain ice-blue transparent crystal blade, ice cracks, dark silver carved guard, blue gemstone, dark sword handle, and blue tassel. Hanjin is always the core of all large skill activations. Different elements can change the external light effects and environmental coloring of the sword, but cannot redesign the physical weapon. Forbidden: duplication, dual wielding, random color changes, changing sword shape, or generating the sheath as a second weapon. [Monsters | Star-Devouring Horde] There are many uniformly designed star-devouring monsters on the battlefield. Common minions mainly consist of: Obsidian void body + faceless obsidian shell + purple star core + claws. Fast-flying star-devouring creatures exist in the air. Large units have a size significantly larger than immortal palace buildings, attacking with giant palms, obsidian boulders, and star core energy. Monster tides replenish from: Starry sky rifts. Back of floating islands. Below the sea of clouds. Immortal palace ruins. Monsters must actively: Chase. Kill. Surround. Air raid. Long-range suppression. Cannot just stand still around the protagonist waiting to be destroyed. When defeated, monsters disintegrate into obsidian shards, purple stardust, and extinguished star cores. Debris falls on floating islands and ruins and persists. [Global Battle Rules] 30-second high-speed 1vN Xianxia hack-and-slash. No dialogue. No battle cries. No skill name shouting. No slow motion. No freeze frames. No hit-stop. Main combat elements are: High-speed movement + Giant skills + Large-scale monster tide clearing. The entire film includes ten large skill bursts. Ten types of skills must have distinct visual concepts, not just the same sword qi with changed colors. Skill element system can cover: Star River. Thunder. Storm. Celestial Body Fall. Moonlight and Mirror Light. Sun Phenomenon. Large Sword Array. Space Rift. Aurora Sky Curtain. Sky Dome Termination Phenomenon. These elements do not need to be executed in the order they appear in text. Different elements must have clear visual differences. [High-Speed Movement] Senior Sister is always in a high-mobility state. Main movement methods include: Ground-skimming charge. High-speed lateral turn-back. Jumping between floating islands. Short-distance teleportation. Vertical ascent. Dive. Side circling. Mid-air direction change. Short-distance teleportation retains ice-blue and dark-gold afterimages with a clear endpoint. Character continues fighting immediately upon reaching endpoint. Afterimages are not physical clones. Forbidden: turning the character into unrecognizable energy lines for a long time. [Small Skills] Only extremely short auxiliary actions are used between large skills. Including: Short-distance sword qi. Step-change position. High-speed consecutive slashes. Point-shot style sword light. These actions mainly serve to: Handle close-range monsters. Adjust spatial position. Connect to the next large skill. Do not use many normal attacks to delay time. [Giant Skill System] Star River Series Hanjin can mobilize the high-altitude star river. Huge ice-blue star river energy enters the battlefield from the sky dome, forming a massive flow between floating islands and bridges. Monster hordes are scattered by the star river torrent, and the sea of clouds rolls to both sides after impact. The battlefield can leave frozen star river traces or ice-blue energy bands. Thunder Series Sky thunder clouds respond to Hanjin. Massive lightning descends on the core war zone. Lightning can form: Thunder swords. Thunder pillars. Arc networks. Large sword arrays. Monster hordes lose balance and are thrown continuously in dense lightning. Floating island surfaces show charred, electric shock, and crack marks. Storm Series Hanjin swings sword causing a large ice-blue storm. Multiple giant whirlwinds span across floating islands and sea of clouds. Storm can simultaneously sweep up: Monsters. Gravel. Cloud mist. Immortal palace debris. Senior Sister speeds through the inside of the storm continuing pursuit. Environment shows obvious wind erosion and rotational damage. Celestial Body Series Anomalies occur in the high-altitude star river. Many celestial bodies with ice crystals, starlight, or dark gold energy fall rapidly from the sky. Different floating islands suffer continuous large impacts. Producing: Giant pits. Cold fog. Gravel. Shockwaves. Large-scale monster tide disintegration. Moonlight Series Large-scale moon-white visual phenomena appear on the battlefield. Can be achieved through: Moonlight mirrors. Ice crystal reflection. Multi-directional refracted sword light. Forming a large-area slashing network. Slash lights cut through monster tides from multiple directions simultaneously. Some moonlight structures remain in the environment after the skill ends. Sun Series As dawn approaches, the first sunlight enters the battlefield. Hanjin can mobilize dark gold solar energy. Giant golden divine birds, blazing sun sword fire, or large-scale golden celestial phenomena traverse the floating island group. Ice-blue and dark gold form strong cold-warm overlay. Many monster hordes disintegrate into stardust under solar energy. Sword Array Series Large immortal palace squares or floating island grounds are activated by Hanjin's sword intent. Many ice-blue giant swords emerge from buildings, ice layers, or ground. Sword scale is far larger than normal weapons. The entire area quickly forms a large sword forest or array. Senior Sister moves at high speed within the sword array. Monsters are consecutively knocked away, pierced by energy bodies, or thrown into the air from different positions. Rift Series Hanjin can briefly tear open battlefield space. Huge black space rifts form between sky or floating islands. Rift edges are outlined by ice-blue and dark gold energy. Many sword lights or space cuts spread outward along rift edges. Senior Sister can quickly change positions around the rift. Obvious visual residuals remain after space rifts end. Forbidden: using ordinary black hole swallowing instead of space rifts. Aurora Series Large-area ice-blue, moon-white, and pale gold auroras appear in the high sky. Auroras descend from the sky dome, covering multiple floating islands. Aurora curtains have huge depth and spatial scale. Monsters entering them: Freeze. Lose balance. Disintegrate into energy. Senior Sister shuttles at high speed between different aurora layers. This stage gradually brings the entire battlefield to the final climax. [Final Phase] Visuals left by previous battles still exist in the scene. For example: Ice layers. Scorch marks. Wind erosion. Impact craters. Mirror fragments. Sword forests. Space cracks. Aurora afterglow. Monster debris. In the final phase, these visual elements don't need to all become the same skill directly, but should produce some degree of environmental resonance. Hanjin becomes the final energy core. Senior Sister releases a large-scale termination phenomenon covering the core floating island group and sky. Can be manifested as: Giant star rings. Multi-layer sky dome shockwaves. Ice-blue and dark gold ring-shaped sword light. Large-range starry sky energy expansion. Termination skill scale must be obviously higher than previous single-element skills. Star river, lightning, sun/moon, and aurora visuals can briefly appear in the termination effect, but cannot fully replay previous skills.

@Arvin

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